Faculty of Communication

Degree course in Television, Cinema and New Media

Course contact person: Fabio Vittorini

Faculty of Communication

Degree course in Television, Cinema and New Media

Course contact person: Fabio Vittorini

Presentation of the Course

A unique educational offer in Italy, the Master's Degree Course in Television, Cinema and New Media provides theoretical and practical preparation for audiovisual design and production for traditional (cinema, television) and new (web, videogame, mobile devices) media, intended as places of creative expression and social and entrepreneurial communication, with the aim of enabling students to develop the creative and managerial skills necessary to enter international reference markets.

Credits

120

Duration

2 years

Language

Italian

Academic venue

Milan

The curriculum of the Master's Degree Course in Television, Cinema and New Media, with a unique formula on the national scene, combines theoretical and practical preparation along the entire chain of audiovisual design and production for traditional media (cinema, television) and new media (web, video games, mobile devices), stimulating students to develop the creative, technical and managerial skills necessary to enter the international markets of reference.

The first common year teaches the basic techniques of direction, sound recording, digital editing and direction of photography; it provides the tools for an articulated reflection on the visual sphere, on the visual/sound relationship and on the collective images of the digital era.

The second year is divided into 3 specialisations.

  1. Cinema and new technologies: deepens the techniques of film direction and theoretical and critical reflection on cinema, introduces the techniques of digital cinema and animation, the strategic elements of the economy of cinema, its dissemination and preservation.
  2. Television and Cross-media: deepens the techniques of television direction and theoretical and critical reflection on television and cross-media, introduces the techniques of streaming, the tools for the design and implementation of serial products, the strategic elements of television marketing.
  3. New media and digital art: prepares for the conception and development of interactive products for the net, for video games and for mobile devices, deepens the reflection on social imaginary and on the languages of digital art, analyzes the strategic elements of the economy and law of E-World.