
Matteo Bittanti


Contacts
Telephone
+39 02 891412808
Email
[email protected]
Between 2007 and 2014, I was an Adjunct Professor at the California College of the Arts in San Francisco and Oakland, California where I taught graduate and undergraduate courses in the Visual Studies and Visual and Critical Studies programs. In the United States, I worked as an Associate Researcher and as a PostDoc Researcher at Stanford University and at the University of California, Berkeley. Today, I am on the Scientific and Review Board of various academic journals and institutions.
My artistic practice lies at the intersection of video games, cinema, and the web. My work has been exhibited in the United States, Canada, Argentina, Great Britain, Ireland, Australia, France, Cuba, Switzerland, Japan, Spain, and Italy.
My projects have been featured in The Guardian, The New York Times, Harper's Magazine, Fast Company, Motherboard/Vice, BBC, The Bold Italic, Polygon, The San Francisco Chronicle, The San Francisco Examiner, Flash Art, KQED, Hyperallergic, The Atlantic, BusinessWeek, Il Sole 24 Ore, La Repubblica, Il Corriere della Sera, L'Espresso, Rivista Studio, LINK, Business Insider, Radio Popolare, Courier International, Arte Magazine, Dday.it, Swiss Radio Two and TAR.
CURRENT POSITION:
Associate Professor; Programme Manager, Master of Arts in Game Design; Member of the Board, Visual & Media Studies Doctorate programme.RESEARCH INTERESTS:
Media studies, game studies, digital humanities, visual studies, and cultural studies.DISCIPLINARY AREA:
L-ART/06Although IULM University takes all necessary care to ensure the publication of correct, updated and complete information, it is not responsible for the contents of the curricula published online on the Portal www.iulm.it. The holder of this curriculum vitae is the exclusive guarantor and responsible for the correctness and truthfulness of the information contained therein.
Monografie & curatele
Giochi video. Performance, spettacolo, streaming (A cura di, con Enrico Gandolfi), Mimesis Edizioni, Milano, 2018.
Machinima. Dal videogioco alla videoarte (A cura di), Mimesis Edizioni, Milano, 2017.
MACHINIMA. 32 conversazioni sull'arte del videogioco, Concrete Press, San Francisco, 2017.
GAME VIDEO/ART. A SURVEY (A cura di, con Vincenzo Trione), Silvana Editoriale, Milano, 2016.
Extra Miles. Estetica della guida videoludica, Concrete Press, San Francisco, 2016.
Oltre il gioco. Critica della ludicizzazione (A cura di, con Emanuela Zilio), Milano, Edizioni Unicopli, 2016.
Orizzonti di Forza. Fenomenologia della guida videoludica, Milano, Edizioni Unicopli, 2015.
Machinima! Teorie. Pratiche. Dialoghi (A cura di, con Henry Lowood), Milano, Edizioni Unicopli, 2013.
Intermedialità. Videogiochi, cinema, televisione, fumetti (A cura di), Milano, Edizioni Unicopli, 2008.
Schermi Interattivi. Il cinema nei videogiochi (A cura di), Roma, Meltemi, 2008.
GameScenes. Art in the Age of Videogames (con Domenico Quaranta) Milano, Johan & Levi, 2006.
Doom. Giocare in prima persona (A cura di, con Sue Morris), Milano, costa & nolan, 2005.
Civilization. Storia virtuale, fantasie reali (A cura di), Milano, costa & nolan, 2005.
Gli strumenti del videogiocare. Logiche, Estetiche e (v)ideologie (A cura di), Milan, costa & nolan, 2005.
Per una cultura del videogames. Teorie e prassi del videogiocare (A cura di), Milano, Edizioni Unicopli, 2002 [edizione ampliata: 2004].
SimCity. Mappando le città virtuali (A cura di), Milano, Edizioni Unicopli, 2004.
The Sims. Similitudini. Simboli. Simulacri (con Mary Flanagan), Milano, Edizioni Unicopli, 2003.
L'innovazione technoludica: i videogiochi nell'era simbolica (1958-1984), Milano, Jackson Libri, 1999.
Pur applicando tutte le necessarie diligenze volte a garantire la pubblicazione di informazioni corrette, aggiornate e complete, l’Università IULM non è responsabile dei contenuti riportati nei curricula pubblicati online sul Portale www.iulm.it.
Il titolare del presente curriculum vitae è garante e responsabile in via esclusiva della correttezza e veridicità delle informazioni in esso riportate.
Although IULM University takes all necessary care to ensure the publication of correct, updated and complete information, it is not responsible for the contents of the curricula published online on the Portal www.iulm.it. The holder of this curriculum vitae is the exclusive guarantor and responsible for the correctness and truthfulness of the information contained therein.
Bachelor of Science in Corporate Communication and Public Relations
- Social change in the digital ageBachelor of Science in Communication, Media and Advertising
- Digital Communication
Master's Degree in Television, Cinema and New Media
- Videogames: tecnology and art
COURSES 2020/2021
Bachelor of Science in Corporate Communication and Public Relations
- Social change in the digital age
Bachelor of Science in Communication, Media and Advertising (Group 1, 2)
- Web languages
Digital communication
Master's Degree in Television, Cinema and New Media
- New media and digital enterteinment
COURSES 2019/2020Bachelor of Science in Communication, Media and Advertising (Group 1, 2)
- Mass media, new media and network companies
Multimedia communication
Master's Degree in Television, Cinema and New Media
- New media and Digital Entertainment
Gaming and Video Games
COURSES 2018/2019
Bachelor of Science in Communication, Media and Advertising (Group 1, 2)
- Mass media, new media and network companies
Multimedia communication
Master's Degree in Television, Cinema and New Media
- Digital art Identity, culture and technology
COURSES 2017/2018
Bachelor of Science in Communication, Media and Advertising (Group 1)
Mass media, new media and network companies
- Multimedia communication
Bachelor of Science in Communication, Media and Advertising (Group 2)
Mass media, new media and network companies
- Multimedia communication
COURSES 2016/2017
Bachelor of Science in Communication, Media and Advertising (Group 1)
Mass media, new media and network companies
- Multimedia communication
Bachelor of Science in Communication, Media and Advertising (Group 2)
Mass media, new media and network companies
- Multimedia communication